CGA Classroom
Crimson Global Academy, Crimson’s onset to the world of teaching, thus going beyond just university admission consulting. It needed a platform that could provide a bespoke education experience that is unavailable in most video conferencing applications.
This was my first project as a Junior UX/UI designer and I was the only designer on this project on a permanent basis. I did have the support of a senior designer for weekly/monthly feedback.
The Problem
The product was launched out of the general order. The first task was to create the video conferencing experience and then create the world around it. Students would continue receiving Zoom links via class slots in their calendars. We created a new platform from the ground up, allowing us to capture vital data that would enable us to provide a rich learning solution that is missing in current times.
We set out to create an experience that our users wanted the most, one that they got familiar with so well that they could almost do it blindly. The challenge here was to make it familiar, yet leave room for in-class participation features that were yet to come. We also had to show information that was crucial to the user to know they were in the right class and what to do if they needed assistance with their class or connection.
Initial mockup of the Classroom interface
Initial mockup of the Classroom interface
Final version with the team
Final Preview Screen concept with call quality data
First Preview Screen concept
TeamRooms & Team Room Monitoring
Creating breakout rooms (or as we call it "team rooms") has been a feature in most major video conferencing applications, but none that allowed teachers to have an overview of the class like they would in person. For this reason, I worked on ideas that gave the teacher audio channels from all breakout rooms with the control of isolating any room on demand.
Teachers found this useful from a monitoring perspective, as it allowed them to know activity levels across the classroom. Voices from the overall sound weren't going to be clearly audible, but it gave enough clarity to know discussions were taking places.
Planning the breakout session experience
Team rooms (breakout rooms) higher fidelity design
Team rooms (breakout rooms) wireframe